-----------------------------------
-- Entropy
-- Scythe weapon skill
-- Skill level: 357
-- Description: Delivers a fourfold attack that converts damage dealt into own MP. Damage varies with TP.
-- In order to obtain Entropy, the quest Martial Mastery must be completed.
-- MP recovery is about 15~25% of damage dealt.
-- Aligned with the Shadow Gorget, Soil Gorget & Aqua Gorget.
-- Aligned with the Shadow Belt, Soil Belt & Aqua Belt.
-- Element: None
-- Modifiers: INT:73~85%, depending on merit points upgrades.
-- 100%TP    200%TP    300%TP
-- 0.75       1.25       2.0
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------

function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)

    local params = {};
    params.numHits = 4;
    params.ftp100 = 0.75; params.ftp200 = 1.25; params.ftp300 = 2.0;
    params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.85 + (player:getMerit(dsp.merit.ENTROPY) / 100); params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
    params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
    params.canCrit = false;
    params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
    params.atkmulti = 1;

    if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
        params.int_wsc = 0.7 + (player:getMerit(dsp.merit.ENTROPY) / 100);
    end

    local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
    player:addMP(damage * 0.2);
    return tpHits, extraHits, criticalHit, damage;

end
